<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:media="http://search.yahoo.com/mrss/"><channel><title><![CDATA[Kurnok Scripts]]></title><description><![CDATA[Kurnok Scripts]]></description><link>https://www.kurnok.com/</link><image><url>https://www.kurnok.com/favicon.png</url><title>Kurnok Scripts</title><link>https://www.kurnok.com/</link></image><generator>Ghost 5.8</generator><lastBuildDate>Sun, 05 Apr 2026 16:08:25 GMT</lastBuildDate><atom:link href="https://www.kurnok.com/rss/" rel="self" type="application/rss+xml"/><ttl>60</ttl><item><title><![CDATA[Installation and Configuration]]></title><description><![CDATA[<hr><h2 id="installation">Installation</h2><ol><li>Unzip the <code>k_crafting.zip</code> file</li><li>Drag the unzipped folder into a new folder called <code>[ks]</code></li><li>Move the new <code>[ks]</code> folder into your server&apos;s <code>resources</code> folder</li><li>Inside your <code>server.cfg</code>, add a new line after all your other resources have already started:</li></ol><pre><code>ensure [ks]</code></pre><p>Now, navigate into</p>]]></description><link>https://www.kurnok.com/install-and-configuration-crafting/</link><guid isPermaLink="false">68a20d6dca0b0d00016d514e</guid><category><![CDATA[⚒️ Crafting Script]]></category><dc:creator><![CDATA[Kurnok]]></dc:creator><pubDate>Sun, 17 Aug 2025 17:21:08 GMT</pubDate><content:encoded><![CDATA[<hr><h2 id="installation">Installation</h2><ol><li>Unzip the <code>k_crafting.zip</code> file</li><li>Drag the unzipped folder into a new folder called <code>[ks]</code></li><li>Move the new <code>[ks]</code> folder into your server&apos;s <code>resources</code> folder</li><li>Inside your <code>server.cfg</code>, add a new line after all your other resources have already started:</li></ol><pre><code>ensure [ks]</code></pre><p>Now, navigate into the <code>k_crafting</code> folder and locate the <code>ReadMe.md</code> file and open it up. Make sure to read its contents and follow instructions.</p><div class="kg-card kg-callout-card kg-callout-card-blue"><div class="kg-callout-emoji">&#x2139;&#xFE0F;</div><div class="kg-callout-text">Don&apos;t forget to look at the examples below for ox_inventory implementation.</div></div><h2 id="oxinventory">ox_inventory</h2><p>There is no specific items to bring into ox_inventory but if you&apos;re looking to have some of your items be crafted via this script, make sure to have them in format(s) shown in the examples below:</p><pre><code>-- Example below shows having a regular item that can be crafted.
[&apos;lockpick&apos;] = {
    label = &apos;Lockpick&apos;,
    description = &apos;Can be used to open locks&apos;,
    weight = 160,
    consume = 0.20,
    decay = true,
    client = {
        event = &apos;lockpick:use&apos;
    }
},

-- Or another example
[&apos;pistol_suppressor&apos;] = {
    label = &apos;Pistol Suppressor&apos;,
    weight = 35,
    stack = false,
},

--Now if you needed blueprints for them, see examples below for blueprints.
[&apos;blueprint_lockpick&apos;] = {
    label = &apos;Lockpick Blueprint&apos;,
    description = &apos;Shows you how to make a lockpick.&apos;,
    weight = 200,
    decay = true,
    unique = true,
    stack = false,
    client = { metadata = { durability = 100.0 } } -- must keep this (so when you get it, it has durability at 100%)
},
[&apos;blueprint_pistol_suppressor&apos;] = {
    label = &apos;Basic Pistol Suppressor Blueprint&apos;,
    description = &apos;Build your own basic pistol suppressor.&apos;,
    weight = 200,
    decay = true,
    unique = true,
    stack = false,
    client = { metadata = { durability = 100.0 } }
},
</code></pre><div class="kg-card kg-callout-card kg-callout-card-yellow"><div class="kg-callout-emoji">&#x26A0;&#xFE0F;</div><div class="kg-callout-text">Whatever blueprint item you add, make sure you have decay, unique, stack and the client just like shown in the above examples.</div></div><p>Make sure you go through the README.md file.</p><hr><h2 id="configuration">Configuration</h2><p>First thing you will find that is pretty important is the first few lines in the config.lua. These will control wether or not you see the debug zones, enable/disable crafting for the server, grant xp or not and if you want to enforce level requirement for crafting.</p><figure class="kg-card kg-image-card"><img src="https://www.kurnok.com/content/images/2025/08/image-11.png" class="kg-image" alt loading="lazy" width="768" height="109" srcset="https://www.kurnok.com/content/images/size/w600/2025/08/image-11.png 600w, https://www.kurnok.com/content/images/2025/08/image-11.png 768w" sizes="(min-width: 720px) 720px"></figure><p>The rest of the config files make sure to read the comments and follow the structure for the sections where you&apos;d like to add a new table/prop/location or even enforce job requirements.</p><p>If you have any questions you can always reach out to us.</p>]]></content:encoded></item><item><title><![CDATA[Introduction]]></title><description><![CDATA[<hr><p>This is a crafting bench script that handles crafting using blueprints where you can set it up that blueprints have durability loss when crafting. You can also restrict crafting for certain jobs at specific locations and have specific props too.<br><br>Below are the requirements/dependencies:<br>- ox_lib<br>- qbx_</p>]]></description><link>https://www.kurnok.com/introduction-crafting/</link><guid isPermaLink="false">68a20a58ca0b0d00016d510a</guid><category><![CDATA[⚒️ Crafting Script]]></category><dc:creator><![CDATA[Kurnok]]></dc:creator><pubDate>Sun, 17 Aug 2025 17:03:56 GMT</pubDate><content:encoded><![CDATA[<hr><p>This is a crafting bench script that handles crafting using blueprints where you can set it up that blueprints have durability loss when crafting. You can also restrict crafting for certain jobs at specific locations and have specific props too.<br><br>Below are the requirements/dependencies:<br>- ox_lib<br>- qbx_core<br>- ox_inventory<br>- <a href="https://github.com/kurnok/k_skills">k_skills</a></p><p><code>k_skills</code> is the resource written up to help with capturing experience not just for this script, but for a few others scripts as well.</p><hr><h2 id="purchase-the-script"><strong>Purchase the Script</strong></h2><hr><h2 id="showcase-video"><strong>Showcase Video</strong></h2><p>TBD</p>]]></content:encoded></item><item><title><![CDATA[Radial Wheel Integration]]></title><description><![CDATA[<hr><p>The below example shows how it can be added with a <br><code>TriggerEvent(&apos;k_skills:client:openSkillsMenu&apos;)</code><br>in the radial menu. The below shows it in the &apos;Civilian&apos; menu.</p><pre><code>lib.registerRadial({
    id = &apos;k_radial_civilian_sub&apos;,
    items = {
        {
            icon = &apos;gauge&apos;,
            label = &apos;Skills&apos;</code></pre>]]></description><link>https://www.kurnok.com/radial-wheel-integration/</link><guid isPermaLink="false">68a16eb364d98700019872e3</guid><category><![CDATA[📚 Skills Script]]></category><dc:creator><![CDATA[Kurnok]]></dc:creator><pubDate>Sun, 17 Aug 2025 05:59:42 GMT</pubDate><content:encoded><![CDATA[<hr><p>The below example shows how it can be added with a <br><code>TriggerEvent(&apos;k_skills:client:openSkillsMenu&apos;)</code><br>in the radial menu. The below shows it in the &apos;Civilian&apos; menu.</p><pre><code>lib.registerRadial({
    id = &apos;k_radial_civilian_sub&apos;,
    items = {
        {
            icon = &apos;gauge&apos;,
            label = &apos;Skills&apos;,
            onSelect = function()
                TriggerEvent(&apos;k_skills:client:openSkillsMenu&apos;)
            end
        },
    }
})

lib.addRadialItem({
    {
        id = &apos;job_menu&apos;,
        icon = &apos;person&apos;,
        label = &apos;Civilian&apos;,
        menu = &apos;k_radial_civilian_sub&apos;
    }
})</code></pre>]]></content:encoded></item><item><title><![CDATA[Exports]]></title><description><![CDATA[<hr><ul><li>Award XP to a player<br><code>exports[&apos;k_skills&apos;]:AddXP(source, skillId, amount)</code></li><li>Get current XP value for a player<br><code>exports[&apos;k_skills&apos;]:GetXP(source, skillId)</code></li><li>Get the current level for a skill<br><code>exports[&apos;k_skills&apos;]:GetLevel(source, skillId)</code></li><li>Set an absolute XP value (admin</li></ul>]]></description><link>https://www.kurnok.com/exports/</link><guid isPermaLink="false">68a16b2f64d987000198723e</guid><category><![CDATA[📚 Skills Script]]></category><dc:creator><![CDATA[Kurnok]]></dc:creator><pubDate>Sun, 17 Aug 2025 05:48:39 GMT</pubDate><content:encoded><![CDATA[<hr><ul><li>Award XP to a player<br><code>exports[&apos;k_skills&apos;]:AddXP(source, skillId, amount)</code></li><li>Get current XP value for a player<br><code>exports[&apos;k_skills&apos;]:GetXP(source, skillId)</code></li><li>Get the current level for a skill<br><code>exports[&apos;k_skills&apos;]:GetLevel(source, skillId)</code></li><li>Set an absolute XP value (admin use typically)<br><code>exports[&apos;k_skills&apos;]:SetXP(source, skillId, value)</code></li><li>Clear/reset XP for a skill<br><code>exports[&apos;k_skills&apos;]:ClearXP(source, skillId)</code></li></ul><hr><p>Example:</p><pre><code>--lets say you added a new skill called: hacking

-- Give 5 XP to a player&#x2019;s hacking skill
exports.k_skills:AddXP(src, &apos;hacking&apos;, 5)

-- Check if they reached level 3 crafting
local lvl = exports.k_skills:GetLevel(src, &apos;hacking&apos;)
if lvl &gt;= 3 then
    -- let them craft the advanced recipe
end</code></pre>]]></content:encoded></item><item><title><![CDATA[Commands]]></title><description><![CDATA[<hr><p>ACE Permissions</p><p>Add the permissions below to your permissions.cfg file.</p><pre><code>add_ace group.admin k_skills.clearxp allow
add_ace group.admin k_skills.clearxpall allow
add_ace group.admin k_skills.addxp allow
add_ace group.admin k_skills.setxp allow
add_ace group.admin k_skills.cleanup</code></pre>]]></description><link>https://www.kurnok.com/commands/</link><guid isPermaLink="false">68a1690764d9870001987216</guid><category><![CDATA[📚 Skills Script]]></category><dc:creator><![CDATA[Kurnok]]></dc:creator><pubDate>Sun, 17 Aug 2025 05:32:13 GMT</pubDate><content:encoded><![CDATA[<hr><p>ACE Permissions</p><p>Add the permissions below to your permissions.cfg file.</p><pre><code>add_ace group.admin k_skills.clearxp allow
add_ace group.admin k_skills.clearxpall allow
add_ace group.admin k_skills.addxp allow
add_ace group.admin k_skills.setxp allow
add_ace group.admin k_skills.cleanup allow</code></pre><div class="kg-card kg-callout-card kg-callout-card-blue"><div class="kg-callout-emoji">&#x2139;&#xFE0F;</div><div class="kg-callout-text">If you dont have a permissions.cfg file. <br>You can create one and place the permissions above in it. <br>Then in the server.cfg file you can add the following like at the very bottom: <br><br>#Permissions<br>exec permissions.cfg</div></div><hr><p>Below are the list of commands you can use as an admin.</p><ul><li><code>/clearxp</code> &#x2192; reset your XP (all skills).</li><li><code>/clearxp &lt;id&gt;</code> &#x2192; reset that player&#x2019;s XP (all skills).</li><li><code>/clearxp &lt;id&gt; &lt;skillId&gt;</code> &#x2192; reset that player&#x2019;s one skill.</li><li><code>/clearxp &lt;id&gt; all</code> &#x2192; reset that player&#x2019;s all skills.</li><li><code>/clearxpall</code> &#x2192; reset everyone online (all skills).</li><li><code>/clearxpall &lt;skillId&gt;</code> &#x2192; reset everyone&#x2019;s one skill.</li><li><code>/setxp &lt;id&gt; &lt;skillId&gt; &lt;amount&gt;</code> &#x2192; sets a specific XP value for a skill on a player.</li><li><code>/addxp &lt;id&gt; &lt;skillId&gt; &lt;amount&gt;</code> &#x2192; adds XP to a skill on a player.</li><li><code>/skillscleanup &lt;id&gt;</code> &#x2192; /w arg cleans specific player, w/o arg all online players.</li></ul>]]></content:encoded></item><item><title><![CDATA[Configuration]]></title><description><![CDATA[<hr><p>Config File:</p><p>It&apos;s simple and straight forward. <br>Currently it&apos;s populated with 3 skills for the resources we provide: <br>- Mining<br>- Crafting<br>- Petty Crime</p><figure class="kg-card kg-image-card"><img src="https://www.kurnok.com/content/images/2025/08/image-9.png" class="kg-image" alt loading="lazy" width="209" height="133"></figure><p>You can add new skills as many as you like if you want to create a new resource. There are exports</p>]]></description><link>https://www.kurnok.com/configuration/</link><guid isPermaLink="false">68a168e264d9870001987207</guid><category><![CDATA[📚 Skills Script]]></category><dc:creator><![CDATA[Kurnok]]></dc:creator><pubDate>Sun, 17 Aug 2025 05:30:34 GMT</pubDate><content:encoded><![CDATA[<hr><p>Config File:</p><p>It&apos;s simple and straight forward. <br>Currently it&apos;s populated with 3 skills for the resources we provide: <br>- Mining<br>- Crafting<br>- Petty Crime</p><figure class="kg-card kg-image-card"><img src="https://www.kurnok.com/content/images/2025/08/image-9.png" class="kg-image" alt loading="lazy" width="209" height="133"></figure><p>You can add new skills as many as you like if you want to create a new resource. There are exports you can utilize.</p><hr><p>Each has an XP table that dictates how much XP a player must get to move onto the next level. You can customize this however you want. </p><figure class="kg-card kg-image-card"><img src="https://www.kurnok.com/content/images/2025/08/image-10.png" class="kg-image" alt loading="lazy" width="600" height="317" srcset="https://www.kurnok.com/content/images/2025/08/image-10.png 600w"></figure><hr><p>You can also have a hard cap for the levels, right now it&apos;s set at a high level (100). But you can change that to whatever you want.</p>]]></content:encoded></item><item><title><![CDATA[Installation]]></title><description><![CDATA[<hr><p><u><strong>Installation</strong></u></p><ol><li>Go to this link and download the resource: <code>https://github.com/kurnok/k_skills</code></li><li>Unzip the <code>k_skills.zip</code> file</li><li>Drag the unzipped folder into a new folder called <code>[ks]</code></li><li>Move the new <code>[ks]</code> folder into your server&apos;s <code>resources</code> folder</li><li>Inside your <code>server.cfg</code>, add a new</li></ol>]]></description><link>https://www.kurnok.com/installation/</link><guid isPermaLink="false">68a166df64d98700019871c4</guid><category><![CDATA[📚 Skills Script]]></category><dc:creator><![CDATA[Kurnok]]></dc:creator><pubDate>Sun, 17 Aug 2025 05:24:27 GMT</pubDate><content:encoded><![CDATA[<hr><p><u><strong>Installation</strong></u></p><ol><li>Go to this link and download the resource: <code>https://github.com/kurnok/k_skills</code></li><li>Unzip the <code>k_skills.zip</code> file</li><li>Drag the unzipped folder into a new folder called <code>[ks]</code></li><li>Move the new <code>[ks]</code> folder into your server&apos;s <code>resources</code> folder</li><li>Inside your <code>server.cfg</code>, add a new line after all your other resources have already started:</li></ol><pre><code>ensure [ks]</code></pre><p>Now, navigate into the <code>k_skills</code> folder and locate the <code>ReadMe.md</code> file and open it up. Make sure to read its contents and follow instructions. </p><hr>]]></content:encoded></item><item><title><![CDATA[Introduction]]></title><description><![CDATA[<hr><p>This script is specifically just for managing XP granted to the players. It also has an export for the radial wheel in order to open up the UI to view skills progress achieved by players over time.</p><hr><div class="kg-card kg-callout-card kg-callout-card-blue"><div class="kg-callout-emoji">&#x2139;&#xFE0F;</div><div class="kg-callout-text">This script is open source and can be found on GitHub.</div></div>]]></description><link>https://www.kurnok.com/introduction/</link><guid isPermaLink="false">68a163a264d987000198719d</guid><category><![CDATA[📚 Skills Script]]></category><dc:creator><![CDATA[Kurnok]]></dc:creator><pubDate>Sun, 17 Aug 2025 05:08:11 GMT</pubDate><content:encoded><![CDATA[<hr><p>This script is specifically just for managing XP granted to the players. It also has an export for the radial wheel in order to open up the UI to view skills progress achieved by players over time.</p><hr><div class="kg-card kg-callout-card kg-callout-card-blue"><div class="kg-callout-emoji">&#x2139;&#xFE0F;</div><div class="kg-callout-text">This script is open source and can be found on GitHub. Link to download is in the Installation section.</div></div><hr><p>Requirements/Dependencies<br><br>- ox_lib<br>- qbx_core<br>- ox_inventory</p><hr><p>Other scripts that use this XP system:<br><br>- k_mining<br>- k_crafting<br>- k_pettycrime</p>]]></content:encoded></item><item><title><![CDATA[Configuration]]></title><description><![CDATA[<hr><p>In the config.lua file, this is where you will make most of the changes your server needs. <br><br><strong><u>Mining</u></strong></p><ul><li>For the first setting:</li></ul><figure class="kg-card kg-image-card"><img src="https://www.kurnok.com/content/images/2025/08/image-5.png" class="kg-image" alt loading="lazy" width="307" height="82"></figure><p>This is where you can toggle it between true/false to see where all the zones and props/items are located.</p><hr><div class="kg-card kg-callout-card kg-callout-card-yellow"><div class="kg-callout-emoji">&#x26A0;&#xFE0F;</div><div class="kg-callout-text">For the animations ( <code>anims</code></div></div>]]></description><link>https://www.kurnok.com/configuration-mining/</link><guid isPermaLink="false">68a1232764d987000198715a</guid><category><![CDATA[🛠️ Mining Script]]></category><dc:creator><![CDATA[Kurnok]]></dc:creator><pubDate>Sun, 17 Aug 2025 00:32:48 GMT</pubDate><content:encoded><![CDATA[<hr><p>In the config.lua file, this is where you will make most of the changes your server needs. <br><br><strong><u>Mining</u></strong></p><ul><li>For the first setting:</li></ul><figure class="kg-card kg-image-card"><img src="https://www.kurnok.com/content/images/2025/08/image-5.png" class="kg-image" alt loading="lazy" width="307" height="82"></figure><p>This is where you can toggle it between true/false to see where all the zones and props/items are located.</p><hr><div class="kg-card kg-callout-card kg-callout-card-yellow"><div class="kg-callout-emoji">&#x26A0;&#xFE0F;</div><div class="kg-callout-text">For the animations ( <code>anims</code> )section you can change them if you&apos;d like but we recommend you keep them as they are.</div></div><hr><ul><li>For experience gain and calculations, we suggest you make sure you have also installed the dependency required <code>k_skills</code>. The link is provided in ReadMe.md file in the resource as well as on this documentation website.</li><li>You can enable or disable experience gain for mining, crushing or smelting. They are all individually toggled.</li></ul><figure class="kg-card kg-image-card"><img src="https://www.kurnok.com/content/images/2025/08/image-4.png" class="kg-image" alt loading="lazy" width="877" height="199" srcset="https://www.kurnok.com/content/images/size/w600/2025/08/image-4.png 600w, https://www.kurnok.com/content/images/2025/08/image-4.png 877w" sizes="(min-width: 720px) 720px"></figure><hr><div class="kg-card kg-callout-card kg-callout-card-yellow"><div class="kg-callout-emoji">&#x26A0;&#xFE0F;</div><div class="kg-callout-text">For pickaxes we recommend you do not adjust any of them. Even though you can add/remove some. If you do you will need to make further adjustments to some other configurations. Do not do so unless you know what you&apos;re doing.</div></div><hr><ul><li>You can adjust the location of the mining ped as well as the blip information and toggling. You can also edit/add/remove shop items as well as pawn items.</li><li>All of that can be found in the section shown &#xA0;below:<br></li></ul><figure class="kg-card kg-image-card"><img src="https://www.kurnok.com/content/images/2025/08/image-3.png" class="kg-image" alt loading="lazy" width="1052" height="1089" srcset="https://www.kurnok.com/content/images/size/w600/2025/08/image-3.png 600w, https://www.kurnok.com/content/images/size/w1000/2025/08/image-3.png 1000w, https://www.kurnok.com/content/images/2025/08/image-3.png 1052w" sizes="(min-width: 720px) 720px"></figure><hr><ul><li>Mining Zones</li></ul><p>Currently there are 5 zones specified in the config file. You can add more or remove some if you want to. Keep in mind in each zone you can specify the following:<br>-prop models<br>-level required to mine the rock<br>-duration to mine a single rock<br>-reward you get from each rock<br>-xp you gain from each<br>-respawn timer for each rock<br>-locations for all rocks in the zone.</p><figure class="kg-card kg-image-card"><img src="https://www.kurnok.com/content/images/2025/08/image-2.png" class="kg-image" alt loading="lazy" width="706" height="835" srcset="https://www.kurnok.com/content/images/size/w600/2025/08/image-2.png 600w, https://www.kurnok.com/content/images/2025/08/image-2.png 706w"></figure><hr><p><strong><u>Stone Crushing</u></strong></p><p>This one is fairly straight forward. In the section shown &#xA0;below you can adjust how much time it takes to crush 1 stone, how many stones you can crush per batch (you will see that in the UI slider) and what kind of rewards you will get from crushing one stone. <br>Each stone has a chance to give you a 1-2 items of any of these items listed below:</p><figure class="kg-card kg-image-card"><img src="https://www.kurnok.com/content/images/2025/08/image-6.png" class="kg-image" alt loading="lazy" width="476" height="176"></figure><p>You can also change the prop locations for the stone crushing to another location if you wish.</p><hr><p><strong><u>Smelting</u></strong></p><p>For this one, it&apos;s also fairly simple.<br>You can adjust the location of the smelter by changing the smelterCoords. However....</p><div class="kg-card kg-callout-card kg-callout-card-yellow"><div class="kg-callout-emoji">&#x26A0;&#xFE0F;</div><div class="kg-callout-text">Currently we&apos;re not using a prop for the smelter. Keep that in mind please...</div></div><p>You can add categories that will appear in the UI as well as recipes and what they require. Follow the example for adding recipes show in the config.</p><figure class="kg-card kg-image-card"><img src="https://www.kurnok.com/content/images/2025/08/image-8.png" class="kg-image" alt loading="lazy" width="591" height="163"></figure><figure class="kg-card kg-image-card"><img src="https://www.kurnok.com/content/images/2025/08/image-7.png" class="kg-image" alt loading="lazy" width="735" height="297" srcset="https://www.kurnok.com/content/images/size/w600/2025/08/image-7.png 600w, https://www.kurnok.com/content/images/2025/08/image-7.png 735w" sizes="(min-width: 720px) 720px"></figure>]]></content:encoded></item><item><title><![CDATA[ox_inventory]]></title><description><![CDATA[<hr><p><strong><u>Items:</u></strong></p><ul><li>Go to <code>k_mining\install\ox_inventory.md</code> and copy the list of items in it.</li><li>Go to the bottom of this file: <code>ox_inventory\data\items.lua</code> </li><li>Paste the list of copied items into it at the bottom before the last <code>}</code></li></ul><hr><p><strong><u>Images:</u></strong></p><ul><li>Go to this folder <code>k_mining\</code></li></ul>]]></description><link>https://www.kurnok.com/ox_inventory-mining/</link><guid isPermaLink="false">68a11e1664d987000198712c</guid><category><![CDATA[🛠️ Mining Script]]></category><dc:creator><![CDATA[Kurnok]]></dc:creator><pubDate>Sun, 17 Aug 2025 00:12:00 GMT</pubDate><content:encoded><![CDATA[<hr><p><strong><u>Items:</u></strong></p><ul><li>Go to <code>k_mining\install\ox_inventory.md</code> and copy the list of items in it.</li><li>Go to the bottom of this file: <code>ox_inventory\data\items.lua</code> </li><li>Paste the list of copied items into it at the bottom before the last <code>}</code></li></ul><hr><p><strong><u>Images:</u></strong></p><ul><li>Go to this folder <code>k_mining\install\images</code> and copy all images in it.</li><li>Locate &#xA0;<code>ox_inventory\web\images</code> folder.</li><li>Paste all the copied images in there.</li></ul><hr><p><strong>Now you&apos;re all set and ready to configure the resource.</strong></p>]]></content:encoded></item><item><title><![CDATA[Installation]]></title><description><![CDATA[<hr><ol><li>Unzip the <code>k_mining.zip</code> file</li><li>Drag the unzipped folder into a new folder called <code>[ks]</code></li><li>Move the new <code>[ks]</code> folder into your server&apos;s <code>resources</code> folder</li><li>Inside your <code>server.cfg</code>, add a new line after all your other resources have already started:</li></ol><pre><code>ensure [ks]</code></pre><p>Now, navigate into the</p>]]></description><link>https://www.kurnok.com/installation-mining/</link><guid isPermaLink="false">68a0f683b5a36a0001ff53f1</guid><category><![CDATA[🛠️ Mining Script]]></category><dc:creator><![CDATA[Kurnok]]></dc:creator><pubDate>Sat, 16 Aug 2025 21:22:24 GMT</pubDate><content:encoded><![CDATA[<hr><ol><li>Unzip the <code>k_mining.zip</code> file</li><li>Drag the unzipped folder into a new folder called <code>[ks]</code></li><li>Move the new <code>[ks]</code> folder into your server&apos;s <code>resources</code> folder</li><li>Inside your <code>server.cfg</code>, add a new line after all your other resources have already started:</li></ol><pre><code>ensure [ks]</code></pre><p>Now, navigate into the <code>k_mining</code> folder and locate the <code>ReadMe.md</code> file and open it up. Make sure to read its contents and follow instructions. </p><hr>]]></content:encoded></item><item><title><![CDATA[Introduction]]></title><description><![CDATA[<hr><p>This script was written because we wanted to have one script that handles the entire mining process from using a pickaxe at the quarry to obtaining the ores from crushing the stones to smelting the ores to obtain the different kinds of metals.</p><p>We wanted to make a QBox/OX</p>]]></description><link>https://www.kurnok.com/introduction-mining/</link><guid isPermaLink="false">68a0f552b5a36a0001ff53ca</guid><category><![CDATA[🛠️ Mining Script]]></category><dc:creator><![CDATA[Kurnok]]></dc:creator><pubDate>Sat, 16 Aug 2025 21:19:35 GMT</pubDate><content:encoded><![CDATA[<hr><p>This script was written because we wanted to have one script that handles the entire mining process from using a pickaxe at the quarry to obtaining the ores from crushing the stones to smelting the ores to obtain the different kinds of metals.</p><p>We wanted to make a QBox/OX compatible script that is efficient and uses metadata for storing experience gained instead of relying on SQL database.</p><div class="kg-card kg-callout-card kg-callout-card-blue"><div class="kg-callout-emoji">&#x2139;&#xFE0F;</div><div class="kg-callout-text">Only escrowed files are html, js and css. Mostly open to see the code.</div></div><p>Requirements/Dependencies<br><br>- ox_lib<br>- qbx_core<br>- ox_inventory<br>- <a href="https://github.com/kurnok/k_skills">k_skills</a> </p><p>k_skills is the resource written up to help with capturing experience not just for this script, but for a few others scripts as well.</p><p>There is no monetary gain from this script. This script is free on the Tebex store page (link is below).</p><hr><h2 id="purchase-the-script">Purchase the Script</h2><p>(<strong><u>FREE ON TEBEX</u></strong>)</p><hr><h2 id="showcase-video">Showcase Video</h2><figure class="kg-card kg-embed-card"><iframe width="200" height="113" src="https://www.youtube.com/embed/yzpg0ldceEI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="Kurnok Scripts   Mining (#fivem #qbx #ox)"></iframe></figure>]]></content:encoded></item></channel></rss>